Move
- Each unit gets a turn to reposition themselves during the movement phase.
- Each hex move or rotation cost AP (Action Points)
- AP come from a pool of points for the unit
- Units are not required to move at all
- Action points not used can be spent on the Attack phase
- Clicking Finish will end the movement turn for that unit
Howto
- Movement and rotations cost AP
- Mouse click to build a path
- If direction changes, then the rotation:
- Tracked vehicles - will be added automatically
- Legged vehicles - will not be added automatically
- At any point, a rotation can manually done via A/D keys
- Backspace to undo path segments